Illustrated bank building with globe behind it

Santander UK

Crafting a Future Vision for Cash Management to Attract UK SMEs Operating Internationally

Delivering a compelling vision for an international cash management system that led Santander UK to commit to making the vision a reality

The Challenge

Design a future vision for an international cash management solution in 10 weeks to help a large multi-national bank attract SME customers

The Outcome

Prototypes and videos from the project convinced senior decision makers in the bank to further explore the idea with our agency

Overview

In the fall of 2019, an international bank looking expand its corporate banking services partnered with Brilliant Basics to envision the future of international cash management. The goal of the 10-week engagement was to create a future vision for a cash management system targeted at UK-based SMEs operating internationally.

As a UX designer, I worked with a multi-disciplinary team of strategists, UI designers, UX designers, a project manager, and the bank's product owners to create a prototype covering specific scenarios provided by the client. Designs were informed by desk research, stakeholder workshops, user interviews, user testing, and client feedback.

Workshops

Establishing Vision & Goals

The first few workshops (led by strategists) aimed to establish the client's goals for the project. We found that the client, known primarily for retail banking, wanted to attract more enterprise customers. Our clients believed that offering a cash management system for SMEs starting to expand internationally could help achieve that goal. However, to get funding for the system, the clients needed support from senior members of their organization.

Experience Mapping

Our team worked with stakeholders to map the current customer experience for five user journeys that would be incorporated into the system we were designing. Maps included key tasks, pain points, touch points, and areas of opportunity. This process improved our collective understanding of existing journeys and helped us understand how the separate journeys could work together in a new system.

as is journey made of sticky notes arranged on glass
As-is experience maps were created during our stakeholder workshops held in the Brilliant Basics office
Experience Map for Failed Sweeps
Journeys mapped during the workshop were documented digitally for future reference

Co-creation

After mapping out the current user journey for a scenario, our team conducted a co-creation session with relevant stakeholders from the bank and Infosys (dev team). This allowed us to bring stakeholders into the design process and collect ideas that could inform our future designs. During the session, we had each person storyboard solutions and present the ideas to the group.

Clients and designers sit around a table sharing work
The BB team teamed up with clients to come up with possible solutions during the co-creation session

Initial Designs

Drafting "To Be" User Journeys

After going through the workshops for each scenario, the other UX designer and I started drafting a journey that would cover all five scenarios. We soon discovered that this would be too complicated and would take more time than the scope of this project allowed. To remedy this, we worked with strategy team to distill the 5 broad scenarios into smaller, more focused scenarios. These scenarios were then split between the other UX designer and me. My primary focus was sweeps management.

Sketching Early Ideas

After reviewing the workshop outputs and drafting "to be" journeys, I began to sketch initial ideas. Once I had some rough designs, I shared the sketches with other designers to get feedback that could help refine the designs.

Sketch of mobile screens for getting failed sweeps alertsWhiteboard drawing of failed sweeps desktop view
Early ideas for failed sweeps were explored through sketches that were shared with other designers

Iterating with Wireframes

Next, I created wireframes in Sketch based on early ideas. Iterating with digital wireframes made it easier to move elements around and allowed ideas to be presented at a higher fidelity. When I had drafted a few wireframes, I presented them to a designer providing oversight on the project to get additional feedback.

early representation of sweeps overview with key metrics listed at the top of the pageSweeps Overview wireframe showing a chart at the top of the page
Early digital wireframes based on sketches explored different ways to highlight key information

Client and User Feedback

Presenting to Clients

At first, I presented wireframes to clients in formal meetings once a week. As the project progressed, we realized that one meeting a week was not often enough as waiting for feedback was becoming a blocker. To remedy this, we had two clients work from our office for a few weeks and replaced the formal meetings with informal catch ups. Regular reviews with clients, who where experts in corporate banking, gave us a better idea of how money management processes worked and helped us ensure that designs covered required functionalities accurately.

Sweeps overview wireframe annotated with comments from a review session
Sweeps overview wireframe annotated with feedback from a client feedback session

Collecting User Feedback

Strategists on our team conducted semi-structured interviews and remote usability testing with six users. Testing was conducted later than planned as the bank had trouble finding participants in our target user group (high-level finance executives for SMEs looking to expand internationally). Despite this setback, we were still able to incorporate some testing feedback into our designs. Feedback that involved larger changes was documented so that it could be addressed in the future.

Deliver the Vision

Refine Wireframes

After collecting feedback from testing and many client conversations, I made the final edits to the wireframes. The final delivered wireframes were combined with those from the other UX designer to make one clickable Invision prototype that linked together all of the scenarios.

High-fidelity wireframe showing the result of many iterations based on client feedback

Collaboration with UI Designers

Once the final changes were made to the wireframes, I worked with UI designers to transform the UX into high-fidelity UI designs. This included (1) explaining the wireframes to designers, (2) answering questions that came up along the way, and (3) reviewing the UI designs to make sure it aligned with approved UX.

high-fidelity mock up of a screen
UI designers transformed the wireframes I made into high-fidelity screens

Delivery & Outcome

At the end of the 10-week project our team delivered workshop outcomes, research, wireframes, high-fidelity UI designs, two videos (one promoting the concept and one explaining our process), and a backlog. The clients shared this work internally, which helped them achieve in buy-in from senior management to further develop the concept. As a result, the client approved additional engagements with Brilliant Basics.

Learnings

In this project, I learned the importance of scoping work appropriately in the beginning and how to pivot while keeping the client happy if that doesn't happen. In addition, I learned to work collaboratively with UI designers to deliver a vision. In the past I had covered both the UX and UI, so this was new to me.

If I were to do this project again, I would have spent more time trying to understand the whole scope of the project and what was promised to the client before heading straight to design. Doing this could have saved time that was spent designing screens that were out of scope (mobile designs) or removed from the scope after designing started.